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DIY CNC Machine.Taipei 造訪社團 » EX

原文網址 石小川
2019-09-15 18:13:06

使用飛行搖桿控制CNC C#版程式範例

這個羅技飛行搖桿本來是用在一個從頭城出發要去一個遙遠地方的大台UAV,看到挑戰國內法令的罰款可能會罰到脫褲子, 所以只能收手不玩了, 天空不能玩了, 就換地上及海上囉, 於是把程式移植到CNC, 運作起來還蠻順手的, 像是 夾娃娃機, 其實不管是CNC軸控、太空船、飛機或機器人, Joystick程式是一樣的。

以前玩Apple-II時曾經用6502組合語言改寫地球保衛戰的電玩, 大意是太空衛星發射雷射光射向入侵地球的飛碟, 但不可以射到底下建築物否則扣分, 這個CNC Demo頗有幾分神似呢, 特別是雷射扳機打開發射時, 感覺還蠻爽的^^

下面是控制搖桿程式庫TJoystick, 分享給有興趣的好友參考一下, 可很容易地加入自已的機台:

因為主程式很長, 所以只列出TJoystick程式庫, 主程式就不po了, 有興趣再私下討論了。

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using SharpDX;

using SharpDX.DirectInput;

namespace TJoystick

{

public enum JoyDirectionType

{

Center,

zUp,

zDown,

Up,

Right,

Down,

Left

}

//-------------------------------------------------------------------------

public class Joystick

{

SharpDX.DirectInput.DirectInput dirInput;

SharpDX.DirectInput.DeviceType typeJoystick;

IList<DeviceInstance> Devices;

SharpDX.DirectInput.Joystick curJoystick;

bool bJoystick;

int X, Y;

int RZ;

int Slider;

int POV;

int[] Buttons;

//-----------------------------------------------------------------------

public Joystick()

{

bJoystick = false;

X = 0;

Y = 0;

RZ = 0;

Slider = 0;

POV = -1; //中心點 = -1

Buttons = new int[7];

for(int i=0;i <7; i++)

Buttons[i] = 0;

}

//-----------------------------------------------------------------------

public SharpDX.DirectInput.DeviceInstance FindDevice()

{

SharpDX.DirectInput.DeviceInstance deviceInstance = new DeviceInstance();

deviceInstance.ProductName = "";

deviceInstance.InstanceName = "";

deviceInstance.InstanceGuid = Guid.Empty;

dirInput = new SharpDX.DirectInput.DirectInput();

typeJoystick = SharpDX.DirectInput.DeviceType.Joystick;

Devices = dirInput.GetDevices();

foreach (var device in Devices)

{

if (typeJoystick == device.Type)

{

deviceInstance.ProductName = device.ProductName;

deviceInstance.InstanceName = device.InstanceName;

deviceInstance.InstanceGuid = device.InstanceGuid;

break;

}

}

return deviceInstance;

} //public SharpDX.DirectInput.DeviceInstance Open()

//-----------------------------------------------------------------------

public bool Connect(SharpDX.DirectInput.DeviceInstance deviceInstance)

{

bJoystick = false;

if(deviceInstance.InstanceGuid != Guid.Empty)

{

bJoystick = true;

curJoystick = new SharpDX.DirectInput.Joystick(dirInput, deviceInstance.InstanceGuid);

// Set BufferSize in order to use buffered data.

//curJoystick.Properties.BufferSize = 128;

curJoystick.Acquire();

//curJoystick.Poll();

//curJoystick.GetCurrentState();

//Thread t1 = new Thread(PollThreadFunction);

//t1.IsBackground = true;

//t1.Start();

}

return bJoystick;

}

//-----------------------------------------------------------------------

public bool IsGetJoystick()

{

return bJoystick;

}

//-----------------------------------------------------------------------

public int[] GetJoystickData()

{

int[] data = new int[12];

data[0] = X;

data[1] = Y;

data[2] = RZ;

data[3] = Slider;

data[4] = POV;

for(int i=0; i<7; i++)

data[5 + i] = Buttons[i];

return data;

}

//-----------------------------------------------------------------------

public double NormalizationScale(double a, double b, int mindata, int maxdata)

{

double k=(b-a)/(maxdata - mindata);

return k;

}

//-----------------------------------------------------------------------

public double NormalizationData(double data, double a, double b, int mindata, int maxdata)

{

double k=(b-a)/(maxdata - mindata);

double normdata = a + k * (data - mindata);

if(normdata > b)

normdata = b;

else

if(normdata < a)

normdata = a;

return normdata;

}

//-----------------------------------------------------------------------

public double[] Signal_XY()

{

double[] data = new double[2];

data[0] = X;

data[1] = Y;

data[0] = NormalizationData(data[0], -128, 127, 69, 164);

data[1] = NormalizationData(data[1], -128, 127, 71, 201);

return data;

}

//-----------------------------------------------------------------------

public double Signal_RZ()

{

double rz = NormalizationData(RZ, -128, 127, 80, 216);

return rz;

}

//-----------------------------------------------------------------------

public double Signal_Slider()

{

double slider = NormalizationData(Slider, 0, 10, 45, 180);

return slider;

}

//-----------------------------------------------------------------------

public int[] Signal_POV()

{

int[] data = new int[2];

if(POV == -1) //Center

{

data[0] = -1;

data[1] = 0;

}

else

if(POV == 0) //Up

{

data[0] = 0;

data[1] = 0;

}

else

if(POV == 35) //Right

{

data[0] = 1;

data[1] = 0;

}

else

if(POV == 70) //Down

{

data[0] = 2;

data[1] = 0;

}

else

if(POV == 105) //Down

{

data[0] = 3;

data[1] = 0;

}

return data;

}

//-----------------------------------------------------------------------

public bool Signal_Button0()

{

if(Buttons[0] == 1)

return true;

return false;

}

//-----------------------------------------------------------------------

public void Poll()

{

try

{

//curJoystick.Acquire();

// poll the joystick

curJoystick.Poll();

// update the joystick state field

var joys = curJoystick.GetCurrentState();

X = joys.X >> 8; // X/256

Y = joys.Y >> 8; // Y/256

RZ = joys.RotationZ >> 8;

Slider = joys.Sliders[0] >> 8;

POV = joys.PointOfViewControllers[0] >> 8;

for(int i=0; i<7; i++)

Buttons[i] = Convert.ToInt32(joys.Buttons[i]);

}

catch (SystemException)

{

}

} //public void Poll()

//-----------------------------------------------------------------------

public void PollThreadFunction()

{

while(true)

{

Poll();

} //while(true)

} //public void JoystickThreadFunction()

} //public class TJoystick

} //namespace TJoystick

黃俊凱
2019-09-15 19:02:51

水喔,這個蠻實用

廖元佑
2019-09-15 19:39:01

感謝分享

Don Si
2019-09-16 13:25:58

感謝大大分享


原文網址 石小川
2019-07-11 17:28:35

DWG/DXF to CNC 工程 I - DWG/DXF圖檔解析篇

對於想用CNC製作一些零組件的朋友來說,要學會AutoCAD、SolidWork、uG、Fusion360、ARTCAM、PowerMill、 MasterCAM、Mach3等,我相信會嚇跑一票人的熱血。其實CAD/CAM套裝軟體很強但有很多功能幾百年也用不到,只是浪費錢而已,在接工廠自動控制客製化軟體方面絕大部分作動都很單純,我這裡是將所有功能精簡成 : /檔案/機器/刀具/G-Code sender,只要讀檔或在螢幕寫字、繪圖後自動產生G-Code直接送至CNC銑床或雷射加工,盡量能由機器代勞的就盡量隱藏在程式裏面,操作介面就只有一個螢幕面板Panel。

要做到這點須先解析DWG檔案結構,後續追加功能才有辦法走下去,AutoCAD DWG檔案簡直就是一個複雜的巨型圖層資料庫而且每兩年改版一次,建議還是用DXF圖檔相容性較高,有機會再談談DXF檔結構。這裡先分享一下DWG解析方法給有興趣研發的好友參考一 下。

基本上程式要解析其中的資料結構如下,有點長刪減一些函數但原理不變。

讀取DWG檔後打開資料庫取實體EntityName的字串名稱(約50個標籤名稱)一層層解析後繪圖即可原圖重現,看你要加圖、刪圖或送去產生G-Code等,另外如果用不著的功能就略過,沒必要全部實作,有興趣可一起討論,下回再討論G-Code產生器。

//-------------------------------------------------------------------

public void Draw(List<CadParse> cadparselist)

{

foreach(CadParse cadParse in cadparselist)

{

switch(cadParse.EntityName)

{

case "AcDbAlignedDimension":

break;

case "AcDbArc":

break;

case "AcDbArcDimension":

break;

case "AcDbBlockReference":

break;

case "AcDbBody":

break;

case "AcDbCircle":

DrawCircle(cadParse);

break;

case "AcDbPoint":

break;

case "AcDbDiametricDimension":

break;

case "AcDbViewport":

break;

case "AcDbEllipse":

DrawEllipse (cadParse);

break;

case "AcDbFace":

break;

case "AcDbHatch":

break;

case "AcDbLeader":

break;

case "AcDbLine":

DrawLine(cadParse);

break;

case "AcDb2LineAngularDimension":

break;

case "AcDbMInsertBlock":

break;

case "AcDbMline":

break;

case "AcDbMText":

break;

case "AcDbOle2Frame":

break;

case "AcDbOrdinateDimension":

break;

case "AcDb3PointAngularDimension":

break;

case "AcDbPolyFaceMesh":

break;

case "AcDbPolygonMesh":

break;

case "AcDbPolyline":

DrawPolyLine(cadParse);

break;

case "AcDb2dPolyline":

break;

case "AcDb3dPolyline":

break;

case "AcDbProxyEntity":

break;

case "AcDbRadialDimension":

break;

case "AcDbRasterImage":

break;

case "AcDbRay":

break;

case "AcDbRegion":

break;

case "AcDbRotatedDimension":

break;

case "AcDbShape":

break;

case "AcDbSolid":

break;

case "AcDb3dSolid":

break;

case "AcDbSpline":

break;

case "AcDbTable":

break;

case "AcDbTrace":

break;

case "AcDbWipeout":

break;

case "AcDbXline":

break;

case "AcDbPdfReference":

break;

case "AcDbDwfReference":

break;

case "AcDbDgnReference":

break;

} //end switch(cadParse.EntityName)

} //end foreach(CadParse cadParse in _cadParseList)

} //end public void Draw()


原文網址 石小川
2019-04-30 12:34:34

C#程式控制Mach3運動卡的方法(二)

上回寫的程式版本是透過USB HID介面直接控制Mach3, 這次版本是透過Mach3橋接, 用它提供的API做控制, 好處是幾乎所有Mach3功能皆可實作, 壞處是Mach3必須先執行, 這樣做有甚麼好處呢? 主要是二次開發用, 會自已寫程式的人(C# , C++, VB)可加入演算法提升CNC的功能, 例如可在CNC加入OpenCV做影像辨識或做3D工件掃描建模功能, 或者加入類神經網路做深度學習….等等, 下次有機會我們再詳細討論這部份. 本章重點是簡單介紹開發步驟, 以C#程式語言為例(其實任何語言皆可, 只是呼叫方式略有不同而已)如下:

(1)正常機碼必須有下列註冊檔, 否則程式無法呼叫API(有個補救方法, 下載Mach3Registry.reg, 執行可產生).

xxxxxxxxxx : 每套機碼不一樣. [HKEY_CLASSES_ROOT\CLSID\{xxxxxxxxxxx}] @="Mach4.Document"

[HKEY_CLASSES_ROOT\CLSID\{ xxxxxxxxxxx] @="ole32.dll"

[HKEY_CLASSES_ROOT\CLSID\{ xxxxxxxxxxx }\LocalServer32] @="C:\\Mach3\\Mach3.exe"

[HKEY_CLASSES_ROOT\CLSID\{ xxxxxxxxxxx }\ProgID] @="Mach4.Document"

[HKEY_CLASSES_ROOT\Mach4.Document] @="Mach4.Document"

[HKEY_CLASSES_ROOT\Mach4.Document\CLSID] @="{ xxxxxxxxxxx }"

(2)在C# /專案/加入參考/ 將Mach3.exe 加入參考,

並在程式前面加入

using System.Runtime.InteropServices;

using Mach4;

(3)主要操作就是這項, 一旦取得Mach3的handle(mInst), 就可長驅直入使用其提供的所有功能(功能可參考Mach3 Version3.x Macro Programmers Reference Manual.pdf) .

IMyScriptObject mInst = null;

try

{

Mach4 mach = (Mach4.IMach4)

Marshal.GetActiveObject("Mach4.Document");

mInst = (Mach4.IMyScriptObject)

mach.GetScriptDispatch();

}

catch

{

}

(4)程式有點長, 為避免洗版, 只好摘錄部分程式如下(有疑問或有興趣找我研發的也歡迎私訊我!):

//---------------------------------------------------------------------

//Mach3 Control Process

//---------------------------------------------------------------------

private IMyScriptObject GetMachInstance()

{

IMyScriptObject mInst = null;

try

{

IMach4 mach = (Mach4.IMach4)

Marshal.GetActiveObject("Mach4.Document");

mInst = (Mach4.IMyScriptObject)

mach.GetScriptDispatch();

}

catch

{

}

return mInst;

}

//---------------------------------------------------------------------

private bool DoEmButton(short number)

{

if(_mInst != null)

{

_mInst . DoOEMButton(number);

return true;

}

return false;

}

//---------------------------------------------------------------------

private void DoGCode(string code)

{

if(_mInst != null)

_mInst.Code(code);

}

//---------------------------------------------------------------------

private void sendMDI()

{

if(textBoxMDI.Text.Trim() != null)

{

DoGCode(textBoxMDI.Text.Trim());

}

}

//---------------------------------------------------------------------

private double[] UpdateDRO()

{

double[] dro = new double[3];

if(_mInst != null)

{

dro[0] = _mInst.GetOEMDRO(800);

dro[1] = _mInst.GetOEMDRO(801);

dro[2] = _mInst.GetOEMDRO(802);

}

return dro;

}

//---------------------------------------------------------------------

//dir = 0 to + direction, dir = 1 to - direction

private void xJogStart(DirectionType dir)

{

if(_mInst != null)

_mInst.JogOn((short)AxisType.X, (short)dir);

}

//---------------------------------------------------------------------

private void xJogStop()

{

if(_mInst != null)

_mInst.JogOff((short)AxisType.X);

}

//---------------------------------------------------------------------

private void yJogStart(DirectionType dir)

{

if(_mInst != null)

_mInst.JogOn((short)AxisType.Y, (short)dir);

}

//---------------------------------------------------------------------

private void yJogStop()

{

if(_mInst != null)

_mInst.JogOff((short)AxisType.Y);

}

//---------------------------------------------------------------------

private void zJogStart(DirectionType dir)

{

if(_mInst != null)

_mInst.JogOn((short)AxisType.Z, (short)dir);

}

//---------------------------------------------------------------------

private void zJogStop()

{

if(_mInst != null)

_mInst.JogOff((short)AxisType.Z);

}

//---------------------------------------------------------------------

private void buttonStart_Click(object sender, EventArgs e)

{

DoEmButton(1000); //start

}

//---------------------------------------------------------------------

private void buttonFeedhold_Click(object sender, EventArgs e)

{

DoEmButton(1001); //Feedhold

}

//---------------------------------------------------------------------

private void buttonStop_Click(object sender, EventArgs e)

{

DoEmButton(1003); //Stop

}

//---------------------------------------------------------------------

private void buttonMDI_Click(object sender, EventArgs e)

{

if(_mInst != null && textBoxMDI.Text.Trim() != null)

_mInst.Code(textBoxMDI.Text.Trim()); //senMDI

}

//---------------------------------------------------------------------

private void timerUpdateDRO_Tick(object sender, EventArgs e)

{

double[] dro = UpdateDRO();

textBoxX.Text = dro[0].ToString("#0.0000");

textBoxY.Text = dro[1].ToString("#0.0000");

textBoxZ.Text = dro[2].ToString("#0.0000");

}

//---------------------------------------------------------------------

private void buttonPX_MouseDown(object sender, MouseEventArgs e)

{

xJogStart(DirectionType.Positive);

}

//---------------------------------------------------------------------

private void buttonPX_MouseUp(object sender, MouseEventArgs e)

{

xJogStop();

}

//---------------------------------------------------------------------

private void buttonNX_MouseDown(object sender,

MouseEventArgs e)

{

xJogStart(DirectionType.Negtive);

}

//---------------------------------------------------------------------

private void buttonNX_MouseUp(object sender,

MouseEventArgs e)

{

xJogStop();

}

//---------------------------------------------------------------------

p.s. 一手操作一手攝影, 非專業攝影, 影片有些抖動請見諒!

辛育全
2019-04-30 12:37:03

Steve Wu
2019-04-30 13:01:22

張益晟
2019-04-30 18:27:16

?

Chihfu Huang
2019-04-30 19:13:38

沈宗麟
2019-04-30 21:32:50

厲害

徐豪宏
2019-05-01 00:33:13

Yu Tseng
2019-05-01 10:28:23

林志強
2019-05-01 17:14:23

好強

吳治彥
2019-05-04 22:53:05

石小川
2019-05-05 16:23:49

謝謝! 感謝以上兄弟們熱烈回應!
我是有些野人獻曝, 班門弄斧之感, 所幸大家善良. 在本社團內臥虎藏龍, 有經驗的CNC實務高手很多, 不結合一起做出好產品實在可惜, 畢竟要會玩也要會養家糊口, 哈哈哈! 想借此版拋磚引玉一下, 是否可腦力激盪, 集思廣益一下, 大家提出CNC專案或其他智慧機器由有興趣有能力的成員加入一起完成, 至於專案成立, 負責出資, 材料, 利潤分紅等細節我再想想, 會尊重此版規定, 跟管理員商討是公開或私訊方式. 以上是我初步構想, 看是否有正反意見皆可提出!


原文網址 Per Willy Haarberg
2018-02-08 21:34:49

Explaining the improvements I need on my Z-axis ?

翻譯年糕


原文網址 易特丹
2017-10-03 20:15:46

今天去參加Google Cloud Onboard Extended 台中,
就說到這是一個速度決勝的時代,速度來自好的團隊(平台)。 ?


原文網址 Osobní Taiwan
2017-07-12 14:20:23

Innovative collet clamp, do you have experience with it? Magazine Taiwan Business

翻譯年糕


原文網址 Henry Li
2016-10-12 21:58:12

I will be on November 23-26 at the Bangkok Exhibition Center in Thailand. Look forward to making appointments with friends. CALL ME !!!

翻譯年糕


原文網址 Marlon Hubilla
2016-10-11 22:59:04

Guys I need some urgent help, 6 days from now I will participate in an exhibit with my cnc router, sadly my switching power supply broke, the supply sudenly drop from 36 to 10vdc.

I am using nema 23 425oz.in and cw5045 driver and on my luck, I acmt find the same specs of the power supply 36vdc 11amps in our local market, buying online would not make it in time on delivery. Is there any alternative power supply,say 24vdc 14amps? I just seen on ebay almost the same cnc kit from longs motor with driver DM542a with power supply 24vdc 14amps. 24vdc 14amps are available in our market, can I use it in my cw5045 driver?

help would be very much apreciated.

thank you

翻譯年糕

Mach Chuang
2016-10-11 23:28:44

cw5045 suggest DC power supply 50VDC ,the cw5045 of output max 4.5A, 50V x 4.5A x 1.2 x =270W , 270W / 24V= 11.25A,so i thought it is available for one driver http://www.astrosurf.com/mcmtii/images32/CW5045.pdf