So I created a file for a die in Blender. It looks great there, but it has holes when I open it in the slicer. Based on other posts, I've tried solidify with and without flip normals. I've tried repairing in Windows 3D Builder (it creates weird lines on the die faces once it repairs) and I've tried doing the inspection repair in MeshMixer (it makes the whole shape look puffy). Am I missing something? Should I try a different slicer?
翻譯年糕
Stefan Giudici
2019-07-17 10:34:49
Mark Wardle
2019-07-17 10:40:47
Kittye Parker
2019-07-17 10:45:09
Kittye Parker
2019-07-17 10:45:46
Susan Sioux Mercer
2019-07-17 10:53:12
Stefan Giudici
2019-07-17 10:58:42
Mark Wardle
2019-07-17 11:01:20
Stefan Giudici
2019-07-17 11:01:33
Kittye Parker
2019-07-17 11:01:44
Kittye Parker
2019-07-17 11:01:54
Kittye Parker
2019-07-17 11:03:59
Mark Wardle
2019-07-17 11:05:40
Kittye Parker
2019-07-17 11:29:50
Mark Wardle
2019-07-17 11:30:40
Sebastien Verbiese
2019-07-17 21:17:55
Rob Jansen
2019-07-17 21:24:52
Kittye Parker
2019-07-17 21:31:30
Kittye Parker
2019-07-17 21:34:21
Kittye Parker
2019-07-17 21:35:18
Sebastien Verbiese
2019-07-17 21:44:26
Sherri Johnson
2019-07-17 21:48:37