Ok guys, I've tried quite hard to find some answers on various internet sources without any success. So I'm trying here.
I have a standard Photon, firmware 4.2.18 and experiencing wierd lines on a cylinder printer verticaly.
Antialiasing did not help much...
This is sliced in Chitubox 1.6.1, layer thikness 0.3, antialiasing 4, printed in Anycubic Green resin.
I do not have any other resin to try but the lines are also visible when previewing the sliced file in Chitubox...
Any suggestion how to avoid the lines when printing vertical cylindes? ...except changing orientation
:)
Thx for any help
;)
翻譯年糕
Anders Scot Hudson
2020-03-28 00:50:41
I'd have to say this is an issue with the file, looks like an aliasing issue like you would see on an FDM printer because the poly count was too low...
Alexandr Uhlik
2020-03-28 01:04:55
Thanks a lot Anders. I have quite a high polygon count.
Here are the properties:
41778858 vertices, 13926286 polygons
STL file is 670MB.
Ray Sears
2020-03-28 01:09:17
Alexandr Uhlik
2020-03-28 01:12:52
Correct
:D
1/96
;)
The whole CSM + BPC needs to be replaced
;)
Pete Kastner
2020-03-28 01:14:36
Alexandr Uhlik
2020-03-28 01:15:58
This is the mesh structure
Anders Scot Hudson
2020-03-28 01:18:00
What are you using to model? is everything "closed"? Slicers hate anything that just a surface, if that makes sense? They can get creative with artifacts like that if something is left to interpretation where it starts and stops.
Niall Forrester
2020-03-28 01:20:34
Don't think this is relevant for curved surfaces, unfortunately
Alexandr Uhlik
2020-03-28 01:23:46
Thanks but this is for angeled prints - I need it printed straight vertical
;)
Alexandr Uhlik
2020-03-28 01:25:23
I am using Rhino3D. STLs are checked in Magics and repaired if needed. The "lines" are in fact on four sides of the part where it cross the X and Y axis.
It seems like the very low X,Y resolution but the Chitubox is correctly set up for standard Photon.
:(
Anders Scot Hudson
2020-03-28 01:31:02
Check the image below with the angle chart, because that "wall" is on a right angle, you may just be getting aliasing from the LCD as well, photons hate right angles sometimes so it's good to force them to see things as slopes.
Jason Pedersen
2020-03-28 01:33:39
Also, this is relevant to layer height, this particular issue is caused by the pixels of the screen.
Andrew Rosenthal
2020-03-28 01:34:44
I get these lines on vertical surfaces too, and wondering what they are. Not just cylinders, but other flat surfaces as well if perpendicular to the lcd.
Jason Pedersen
2020-03-28 01:34:59
Lcd pixels. Something in the anti-aliasing isn't working properly.
Ray Sears
2020-03-28 01:43:44
Alexandr Uhlik
is the printer big enough for the bottom sections?
And of course where did you get the STL? I grew up in Houston in 70s and spent a lot time with my rocket model, it was taller than me.
Mark Weller
2020-03-28 01:49:47
Pete Kastner
2020-03-28 02:03:15
Why can't you print at 15 degree angle?
Alexandr Uhlik
2020-03-28 02:17:52
Pete Kastner
I just do not want to use any supports
;)
to have a better surface
:D
:D
:D
. I will probably think about it. Thanks
;)
Brad Thomson
2020-03-28 07:55:12
not 100% but i think i heard the original photon doesnt anti alias, maybe the firmware 4.2.19 allows it, or in general does it better.
Nikola Pijanac
2020-03-28 09:29:29
The new firmware allows for anti aliasing you need to enable it in chitubox. Problem you could be having with your model is some normal's may be reversed.
https://www.youtube.com/watch?v=eLgD88KFKJI&feature=youtu.be
this can be done in meshmixer. The p
roblem people have at times with oddball things happening to their meshes can be because of a multitude of reasons. I keep stressing that if you have a mesh it needs to be checked. Things like Netfabb and a multitude of other programs from free to commercial can do that. I think Cura can check meshes as well, I know its for fdm but if you check the mesh you can resave and use with the photon.
Nikola Pijanac
2020-03-28 09:34:38
Even though a mesh looks watertight in software, which compensates for the way a mesh looks on screen it doesn't mean its ok to print. When you slice in Chitubox take the time to look at the slices and see if you notice any abnormalities. Yes it could
be pixels from the LCD, you'd really have to be unlucky. When artists create meshes they look at the monitor, looks ok, release the model. As to how the structure of the model is, well that becomes the users problem. Imagine it this way you have a building with a lovely facade, everything looks perfect on the outside but the frame on the inside is shot, falling apart or cobbled together. Take the extra minutes check your mesh and you will generally never have any issues again unless they are mechanical.
Alexandr Uhlik
2020-03-28 15:19:59
Ray Sears
the CSM stack is my own creation. The rest of the rocket is the old Revell kit
?
Ray Sears
2020-03-28 19:03:20