What are the best settings for more detail on d&d miniatures
關於d & d微型的更多細節的最佳設定是什麼?
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Brendan Wood
2020-03-26 04:21:28
What resin and what Photon are you using?
Anders Jens Ramm
2020-03-26 04:21:59
Miles Redman
2020-03-26 04:26:20
Generally, I produce my heroic scale miniatures at 50 micron unless they are particularly ornate or it’s a special request.
Miles Redman
2020-03-26 04:30:04
Two thin coats of a nice primer seem to gloss over any visible layering other than that dang everpresent and slight z wobble
Ryan Tudor
2020-03-26 04:35:39
I have gradually started printing closer to 35mm scale (maybe this is considered heroic?). In so doing I feel pike alot of the details show and when I split a model up into parts they aren't so tiny that they're annoying to assemble.
Ryan Tudor
2020-03-26 04:37:19
I like to print .03 layer height for medium/tiny & .05 for anything large or bigger
Jason Walter
2020-03-26 05:56:21
Anders Jens Ramm
2020-03-26 06:00:04
Ryan Tudor
2020-03-26 06:09:41
Anders Jens Ramm
that mostly depends on resin and the temperature of your work space. Right now my jam is siriya fast grey. It is way more flexible than elegoo so I get less breakage. I may have traded some detail since switching but idk. Since I'm roughly 22°c (optimum is 25 i think?) I get good results with 6sec @ .03 and 10sec @ .05
John Bubuz
2020-03-26 06:24:10
The same for the Gamesworkshop miniatures
Joshua DeBoe
2020-03-26 08:17:44
35 mm is way past "Heroic", generally I would expect that to refer to 28mm. "Heroic" also in conjunction with the above refers to certain traits in the sculpting - larger heads, hands, weapons, etc.
Then there are issues with the evolution of 25 into 28 and people selling "Heroic 28" that are 30 mm or more...
Ryan Tudor
2020-03-26 08:51:55
Joshua DeBoe
thanks for that, I was blindly talking out of my ass. You are right, I shouldn't have used numbers when I do all my sizing to an stl scale.
You definately bring up a better point in that you really need to check the sizing of all your mo
dels in order to give it the best continuity you can manage. Most designers just do their own thing so keep a look out. One exception I make is mz4250. He consistently and thoroughly makes models true to their sources.
35mm is way too tall. But I might give a major villain or an encounter boss alot more stature by scaling them to be abnormally tall. Maybe 32mm?
Be careful though, especially when scaling down. You can thin weapons and parts to a point that the photon can't print it.
Ryan Tudor
2020-03-26 08:53:17
Or perhaps the photon can, but I can't
Joshua DeBoe
2020-03-26 08:56:09
Ryan Tudor
Yeah I just had some prints that were labelled 1:700 but were more like 1:575 or thereabouts. Only 20 mm too long...
Ryan Tudor
2020-03-26 09:02:11
Joshua DeBoe
do you have a workflow for measuring using exact numbers? Is there a preferred software you like?
Joshua DeBoe
2020-03-26 09:07:23
Ryan Tudor
So far I am working with model ships, so I just look up the real measurement, calculate the scale length, and then resize the model appropriately. I do allow for some scale creep - for example, I didn't resize the French 118-gunner down as much as I should have, because I want it to look big and impressive on the table next to the regular 74's.
Danny Gonzalez
2020-03-26 11:37:31
It tends to be a battle between print detail and support damage. I have had decent success with reducing my exposure times and increasing the size of my light supports to get better detail. Again highly resin dependent.
Diego Gonzalez del Rio
2020-03-26 20:24:53
Orientation. It sound weird but it's the main problem with the layers. For example with female minis you want to avoid print them straight because the bossom will end with marks.