Anycubic Photon Printer Owners 造訪社團 » HMI

原文網址 Tyler Marx Nezat
2019-11-23 01:27:42

Any advice on how to get this guy to print? Froghemoths are huge so I'd like it as big as possible, but there doesn't seem an easy way to slice it with my noob meshmixer skills. Any advice would greatly appreciated!

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Robert Nisson
2019-11-23 02:13:54

Nick Williams
2019-11-23 13:31:35

Tyler Marx Nezat
2019-11-23 13:35:32


原文網址 Melecio Guzman
2019-11-10 06:41:56

What software can I use to smooth out the taller figure and make him like the smaller one? I've experimented with Meshmixer and I can't seem to get him that smooth without losing some of the detail. I'm a noob to these cad programs, I'm willing to try any program. Any suggestions?

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Andrej Ivanoski
2019-11-10 06:44:35

Gustavo Guerrero Partida
2019-11-10 07:50:17

Michael James
2019-11-10 08:25:32

Paul West
2019-11-10 08:28:48

Melecio Guzman
2019-11-10 12:29:50

Melecio Guzman
2019-11-10 12:53:37

Phil Ramey
2019-11-10 14:54:40

Phil Ramey
2019-11-10 14:56:09

Paul West
2019-11-10 22:14:50

Melecio Guzman
2019-11-12 10:27:14

Phil Ramey
2019-11-12 10:49:44

Melecio Guzman
2019-11-12 10:52:41


原文網址 Julie Perreault
2019-11-10 04:53:13

New to 3d printing. Trying to set up meshmixer but it's not allowing us to "accept" the terms and conditions... theres no button to click and if we x-out it says "license not accepted". Using explorer on PC

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Kevin Boogaard
2019-11-10 05:06:53

Julie Perreault
2019-11-10 05:07:39

Kevin Boogaard
2019-11-10 05:08:11

Julie Perreault
2019-11-10 05:09:10

Erik Kaski
2019-11-10 05:10:14

Julie Perreault
2019-11-10 05:11:27

Julie Perreault
2019-11-10 05:23:05

Erik Kaski
2019-11-10 05:31:09


原文網址 Kevin Boogaard
2019-11-05 07:26:53

I just backed this 3D scanner. Future, here I come!

Ive Never used a 3D scanner, scans from these are promising I think. They scanned a golf ball and that looks pretty good. Time to improve my meshmixer skills and see if I can duplicate some random stuff in the nearby future...

Anyone else in on this? So many people, cant imagine being the only one here.

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原文網址 Ethan Brown
2019-11-04 17:44:46

Need a little help if anyone is willing to. I want to cut this into 5 parts so I can print it bigger. Left wing, right wing, body, head, tail. I’ve tried doing it myself in zbrush and in meshmixer and can’t get it right. Would be even better if you can cut it and add connector blocks so the parts slot together!

Please let me know if you can help and I’ll send you the stl ?

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Minghua Kao
2019-11-04 17:51:22

Nikko Chua
2019-11-04 17:51:36

Romain Gautier
2019-11-04 17:51:51

Ethan Brown
2019-11-04 17:55:36

Ethan Brown
2019-11-04 17:57:29

Ethan Brown
2019-11-04 18:01:24

Sen Kun
2019-11-04 18:02:50

Minghua Kao
2019-11-04 18:05:56

Romain Gautier
2019-11-04 18:09:11

Ethan Brown
2019-11-04 19:26:07

Minghua Kao
2019-11-04 20:04:36

James Heneghan
2019-11-04 20:38:02

Francesco Antonio Pizzo
2019-11-04 21:37:55

Jeremy Kackley
2019-11-05 05:45:10

Minghua Kao
2019-11-05 19:49:30

Veda Toys
2019-11-10 22:02:59

Matt Stu
2019-11-10 22:14:22


原文網址 Szymon Buhajczuk
2019-11-03 07:50:58

Does anyone have any tips on how to prevent these issues with hollowing models in Meshmixer? 1) Tends to corrupt some surfaces (you can see the black triangles which I assumed are inverted normals and 2) it re-meshes a bunch of parts, which destroys sharp corners .
Interestingly enough, Chitubox does a better job in terms of preventing these issues, but it offers a less control in terms of holes etc.
Thanks in advance!

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Chad Elstad
2019-11-03 07:59:39

Seona van der Pol
2019-11-03 08:04:22

Szymon Buhajczuk
2019-11-03 08:29:06

Szymon Buhajczuk
2019-11-03 08:29:49

Chad Elstad
2019-11-03 09:20:08

Paul Grover
2019-11-03 11:10:01

Joel Reid
2019-11-03 12:46:20

Nick Williams
2019-11-03 13:58:13

Nick Williams
2019-11-03 13:58:44

Kevin Boogaard
2019-11-03 15:14:15

Holden8702
2019-11-03 15:46:29

John Leonard
2019-11-03 17:32:17

Szymon Buhajczuk
2019-11-03 20:46:49

Holden8702
2019-11-03 21:14:19

Szymon Buhajczuk
2019-11-06 08:39:02

John Leonard
2019-11-06 08:40:40

Tyson Ryan Valdes Granger
2019-11-07 09:24:28


原文網址 Damjan Ketükil
2019-11-03 01:20:14

For all who are asking how to do automatic model orientation in Meshmixer

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Szymon Buhajczuk
2019-11-03 22:14:30


原文網址 Evan Boone
2019-10-28 03:48:04

So Chitubox doesnt seem to like this file. notice the hand, boot tips and inner eye sockets of the shoulder and knee skulls. there is geometry there but i think the darker area means the faces are reversed? either way it wont let me attack supports to certain parts and ive tried fixing via meshmixer but no luck. it either deletes geometry or adds weird artifacts and causes loss of detail. any advice from the hivemind?

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Chayanin Somton
2019-10-28 03:50:20

Tom Betts
2019-10-28 04:00:11

Stefan Giudici
2019-10-28 07:24:56

Tero Konttila
2019-10-28 19:10:11

Gabe Snooks
2019-10-28 23:38:37

Stefan Giudici
2019-10-29 01:03:21

Gonçalo Osório
2019-10-29 02:22:59

Gabe Snooks
2019-10-29 03:03:18

Stefan Giudici
2019-10-29 03:22:27

Gabe Snooks
2019-10-29 04:19:43


原文網址 Mike Roof
2019-10-28 02:41:47

I have an .stl of an object that has already been shelled / hollowed. I got the .stl from Pinshape, so I don't have the original design, just the downloaded, already hollowed / shelled .stl.

I want to scale the object down, but when I do, the walls of the shell become too thin to print. I'd like to "fill" or somehow make the smaller scaled .stl solid to eliminate the issue of the too-thin walls.

I have MeshMixer (along with MS 3D Builder), but I cannot figure out how to change the hollow interior into a solid.

I suppose what I am actually trying to do is delete the inner surface mesh leaving just the outside mesh (surface). But I cannot figure out how to select and delete this inner mesh. The object has no holes. It is a continous surface on the outside and a continous surface on the inside.

Can anyone suggest a way to do this?

Thanks!

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David O'Brien
2019-10-28 02:50:08

Mike Roof
2019-10-28 03:05:08

David O'Brien
2019-10-28 03:11:03


原文網址 Mark Hernandez
2019-10-26 13:31:22

Hey all, I'm hoping someone can point me to a solution. I notice that the models I create have a different scale when I see them in the anycubic slicer vs what I see in Maya. I have my unit scale set up to mm. I made a 1 inch test cube, so 25.4mm all around. Export it out as an OBJ, imported it into meshmixer and check the unit/dimensions in the analysis options. It tells me that it's only 2.54 all around. So when I export that out as an STL to import into the anycubic slicer. It's scaled down a lot. I'm not sure where the scaling is happening. Has anyone else come across this issue? Is there some kind of export or import issue? Or maybe a setting I need to do in Maya? or even 3ds max? Thanks in advance.

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Zachary Chin
2019-10-27 03:10:28

Mark Hernandez
2019-10-27 09:38:43

Zachary Chin
2019-10-27 09:52:29

Mark Hernandez
2019-10-27 10:27:01


 

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