Hey folks, looking for some workflow advice. I've mostly been printing my own Fusion360 modelled parts, but a mate came to me today and wanted me to do some miniatures for him. Specifically he wants me to start with this thingiverse one as close to full build volume as possible:
https://www.thingiverse.com/thing:3016354
I don't particularly want to print a single solid fig that size, if nothing else I doubt it will work properly. What I've done in the past for stuff like this (Baby Groot, Toy Story Alien) is to hollow and drain in meshmixer, but this STL seems to be something different to what I've seen before. The model is made up of a whole heap of component meshes. The slicer plays nice and figures out it's meant to be solid, but in Meshmixer or ChiTuBox when I try and hollow it hollows each of the component meshes separately. That gives me a hollow torso, sort of hollow legs, hollow heads, but no connection between (for exaple) the hollow in the orc's body and the hollowing of the base. So I'm trying to make the model a single solid so I can then hollow it and have it work out.
If I use Meshmaker to 'Make Solid', then all the fine details get destroyed. I've tried using Blender (Was thinking Boolean operations would be my friend if I could split the STL into it's components), but it just crashes every time I ask it to split the imported model into it's components.
Anyone got a better suggestion on how to acheive what I'm after, which is basically a hollow version of this model with a ~1.5mm wall?
翻譯年糕
Benjamin Tan
2019-05-29 21:53:08
Stephen Butt
2019-05-29 22:17:51
Mark Simpkins
2019-05-29 22:18:12
Derek Reihe
2019-05-29 23:02:36
Nick Thompson
2019-05-30 01:02:17
John Oomen
2019-05-30 02:38:50
David McGyver
2019-06-01 07:59:22
James Watkin
2019-06-02 15:00:49
Stephen Butt
2019-06-02 23:05:24
James Watkin
2019-06-02 23:20:15